Positive Signs at #BBWC and #BB10Jam Bode Well for RIM

This past week I attended the BlackBerry World Conference (BBWC) and BlackBerry 10 Jam (BB10Jam) in Orlando. It’s the 7th or 8th BBWC I’ve been to (previously called the Wireless Enterprise Symposium) but the 1st BB10Jam (… since there’s only been one). I’ve been to each of the 4 (?) …

Two Guys on Mobile: Episode 27: Fire and Silk, Mobilize Conference, and mobile cannibalization

Amazon’s Fire announcement, amazingly, lived up to the hype. It should easily be the #2 tablet behind the iPad but the most innovative feature is one that all tablets already have: a web browser. Silk is web-browser-architecture re-invented. It’s the next generation of “thin client” designed to take full advantage …

BlackBerry App World Generates Highest Revenue Per App

There’s been a lot of buzz recently over the IHS Screen Digest Table: Global Mobile Applications Store Ranking in 2010 and 2009. Though I’m sure you’ve seen it in many articles, I’ve included here for reference: Most of the buzz related to this chart has revolved around people saying either …

Is Amazon the dark horse of mobile?

The first large, successful computer companies were hardware manufacturers. IBM, DEC, HP, Apple, etc. It was a new field and the pace of technological change — and the differences between one hardware generation and another — were substantial enough that just upgrading the computer’s hardware gave people significant new functionality …

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Positive Signs at #BBWC and #BB10Jam Bode Well for RIM

This past week I attended the BlackBerry World Conference (BBWC) and BlackBerry 10 Jam (BB10Jam) in Orlando. It’s the 7th or 8th BBWC I’ve been to (previously called the Wireless Enterprise Symposium) but the 1st BB10Jam (… since there’s only been one). I’ve been to each of the 4 (?) BlackBerry Developer Conferences that have been held in America (RIM also holds them in Europe and Asia). Basically, I’ve been to a lot of RIM events. Each year it’s interesting to see how attendees and the media are reacting to RIM announcements.

Last year at BBWC, the PlayBook was the focus (and all attendees got one). While people didn’t really know what to think about the PlayBook, the whole non-iPad tablet market was still an experiment and most people at the show were giving RIM the benefit of the doubt. It was, however, the start of the summer of confusion about the direction RIM was going with smartphones and their next BlackBerry OS. So while the mood was generally positive, there was an undertone of worry about the future.

Since the conferences are RIM events, most attendees are almost always pretty positive about RIM and BlackBerry (if you weren’t, why would you attend unless you are media looking for a story?). However the Fall 2011 BB Dev Con in San Francisco was a notable exception. After a rough summer at RIM with a LOT of personnel changes that directly impacted developers, It was a quiet, almost dead BB Dev Con in the Fall. It was not well attended and those that did come were not sure what to make of the “new” RIM they were being exposed to. Most developers were talking about hedging their bets on other platforms in case RIM was unable to recover.

In the past 6 months since that somber event, there have been a lot of changes at RIM. The developer relations team, mandate and direction has been overhauled (or at least the overhaul has progressed a lot further than it had by then). While I dearly miss meeting up with many of the people who have left the team, there’s no denying that the latitude the current team has to make a direct, positive impact on developers has made a big difference. The most visible (or more accurately, audible) difference now is that uttering the words “Apple” and “iOS” is no longer a fireable offense by a RIM employee. Seriously. In past years it seemed like there were meetings with every RIM employee attending an event in which they were threatened with life or limb should those words pass through their lips. The effect was the appearance of either mis-placed arrogance or fear.

This year, RIM reached out to developers well in advance of the unveiling of the BlackBerry 10 OS to the world. They had developers using a beta of the next NDK in the Spring, they had some developers building demos on the new platform, and they had hardware available to let people play with it themselves during and after the conference. The result was a confident attitude by RIM employees as they knew when they made claims about the ease of developing for the platform that they had developers available to back it up. And they had enough developers on hand who had already played with the platform to re-confirm the message. I can’t count the number of developers who told me the porting time of their C/C++ apps was a couple of days or who were pleasantly surprised at how easy it was to get up and developing on BB10 (in fact, I don’t recall anyone saying it was hard…). This produced a vibe of cautious optimism from attendees with a “this is better than I expected” attitude by the end of it.

By seeding developers with Alpha devices, RIM is pretty much guaranteeing they will have a load of content available when the device launches (I already hear that a lot of PlayBook apps take minimal or no work to get running on the device). But of course, the device launching is the key. RIM has not revealed a launch window yet but they typically launch major new devices between end-Aug and Oct (Bold, Pearl, Storm, Torch) in order to be on the market well before Christmas. If RIM is able to reveal a few more interesting surprises on the UI/feature list (they have some interesting ones in store to be revealed later) they could have a strong debut — which, long-term, is really what will keep developers’ interest and positive attitudes moving forward.

It’s not easy giving up on a multi-billion dollar business

April 16, 2012 Market Insights No Comments

If you were running a company making, literally, billions of dollars in net income, increasing revenue by over 30% annually, and generally being praised by everyone as a major success story, and I told you that you had to completely change what you were doing because it was all going to come crashing down in two short years, what would you say? After you stopped laughing (and while seeing me out of your office) you’d probably re-assure me that the company was in good hands, you were always planning for the future and that your core business was rock solid so I should not worry. Your technology was the best, your customers were happy, and there was no need to take dramatic action when life was so good. But amazingly, RIM’s executives did just that.

… Continue Reading

What’s Old is New Again on Mobile Storefronts

The answer from iOS developers has been pretty universal at GDC. Question: How did you get a big spike in downloads? Answer: “Well, we tried a lot of things, responded to user feedback, made update to the game, but the real impact was when Apple featured us.” Shocking. #sarcasm

Back in the day, when we had to code on computers with less than 4GB of RAM, had CPUs with only a single core (*gasp*), and had to trudge a kilometer through a meter of snow to get to the office (yeah, I’m Canadian, deal with it) because we didn’t all have aluminum laptops to take home, selling mobile apps was like getting in to the hottest club in town. You were either sexy, tipped the bouncer real well, or knew someone on the inside.

If you think that it was easy to sell mobile games for cell phones, think again. Real people managed the content decks for the carriers and real people made subjective decisions on if your game was good enough to be in the catalogue. If you think it’s hard to figure out if your product is going to be approved by Apple, try going through a process where the only rule is “there are no rules”. Being 50th on the list on AT&T was like being 500th on the list on App Store — not very profitable.

The nice thing about “the good old days” was that a good relationship, a nice dinner and a reliable schedule made it not that difficult to get your game featured in some carrier marketing. Once you were featured, it was beach vacation time. Ok, maybe not, but at least it was “we had a good month” time and whomever your sales guy was that did the schmoozing got a nice commission cheque that month. … Continue Reading

RIM Still Snubbed by Game Devs

If you haven’t talked game tech with Sean-Paul Taylor from RIM, you’re missing out. He and his whole team of 10 are at GDC to talk tech with game developers. Sean’s been an advocate and developer of 3D inside RIM for years and finally has the platform to show it off. If you’re building a game on RIM’s platform, you have to go out of your way to NOT use tech that Sean’s team has built for the platform.

Read more on my guest post on untether.tv…

UNTETHER Asks: How pissed should we be with Path?

(I forgot to post this a couple weeks ago so the “last night” context is wrong but still a good discussion on privacy in mobile)

Last night, news broke that Path secretly uploads users iPhone contacts to its own database without notification or permission.Now, Path is certainly not the only company to do this, but for a micro-social networking app that is trying to be the anti-Facebook, having a Facebook-like privacy issue so early in its lifespan is concerning. So the question I pose is this: how angry should we be with Path? For insight from a developer perspective, I’ve added regular UNTETHER contributor Jeff Bacon.

Jeff, let’s start with you to understand just how common something like this is among mobile apps. Is it prevalent across iOS/Android/BlackBerry? I would think not for BlackBerry apps, simply because the BlackBerry OS ask users permission for just about any API access.

Read the full Q&A on untether.tv…

 

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AT&T’s plan to charge developers isn’t crazy – yet

February 29, 2012 Market Insights No Comments

I’m not sure on which side of the fence I fall on the net neutrality debate. There’s been trillions of dollars of value generated in sales and companies over the last two decades of the internet’s life. Most of that value has been with the companies developing products and services that are primarily delivered on the internet. The dream of starting a company with sweat equity and low cash and building it online into a hugely profitable enterprise has been largely dependent on the availability of a relatively free service delivery medium (i.e. the Internet or mobile web).

On the other hand, the carriers and network infrastructure providers have spent many billions of dollars to build out their networks — and must continue to spend billions of dollars to maintain and upgrade them to provide the service level required for all the internet businesses to operate. They are hamstrung by having to charge real money for consumer access to their services while the businesses that run on top of their network can deliver services to consumers for free.

Read more on my guest post on untether.tv…

It’s not about perception or idealism, it’s about customers

February 10, 2012 Market Insights No Comments

If you’re choosing which mobile platforms and devices to support based on what you think is “cool” or what devices are used in your office, you’ve taken the first step down the path of failure for your mobile project. But you can take comfort in that fact that the support group for people who have taken the wrong path on their mobile projects, is well attended.

Whether you’re building the “next big thing” or extending your successful business into mobile, the most important consideration is not what device you have, or what the cost is, it’s what devices your customers have. Spending less money on the wrong mobile platform is not the way to have success.

To choose the right mobile platform for your app or service, you first have to ask some tough questions.

Read More on the bitHeads’ Blog…

A Sideways Glance: Playbrains has a new take on a platformer

[Republished from the World Gaming Executives Magazine Issue #2]

Playbrains’ innovative new platformer ‘Sideways: New York’ has won rave reviews since being released in October.On a normal day, strolling across the rooftops of New york City, graffiti artist Nox notices that someone has tagged over one of his pieces. When going in for a closer look, Nox gets sucked into a vortex and enters into the unique realm of Sideway. So begins your great adventure in Playbrains’ new Playstation 3 game ‘Sideway: New York’.

Launched on October 11th to critical acclaim, and live on Steam now, Sideway takes you on a unique adventure merging a 2D platformer experience into a 3D world. Trapped on the walls in paint form, Nox must navigate through a world that brings a new perspective around each corner. There were over 25 people involved in the production of Sideway and Jeff Bacon for WGE:MAG’s sat down with a few key members of the Playbrains team to talk about their experiences working on this unique title. … Continue Reading

Ottawa Calling, Local Talent is Expanding in Canada’s Capital


[Republished from the World Gaming Executives Magazine Issue #2]

It never feels as cold in the Great White North when you’re making video games, I guess that’s why there are lots of people doing it! There are around 400 people working in the gaming field in Ottawa and not in just one specialized area of work, companies in Ottawa have been producing hit games for years – on many different platforms.The largest and most successful mobile studio in Ottawa, and indeed Canada, is Magmic Games. Having been involved in hundreds of game releases over the last 10 years, Magmic is a leading mobile games developer with games released on everything from black and white cellphones in the early days, to the top end iPhone, BlackBerry and Android devices of today.

However, Magmic is not alone in the mobile gaming space in Ottawa; Glitchsoft is enjoying great success with their second big iPhone game, Destructopus; bitHeads’ gaming division, Playbrains, has released four mobile games – Babo Crash, Babo Crash Rush, Jaws and Zoo Toss – on iOS and Android; Ratrod Studios has a hit with Drift Mania and there are new hit BlackBerry games from Smarter Apps and even games for young kids from Zeebu Mobile.

While mobile has been generating quite a gaming buzz in the city over the last couple of years, there’s a great group of companies working on more traditional video gaming projects as well. Veteran gaming studio, Artech Studios, is approaching its 30th birthday and celebrating 150+ game releases. And if you have played a major game on a Mac, you’ve probably been experiencing Transgaming’s Cider engine without even realizing it, as this technology is used by EA, Ubisoft, Activision and many more. Artech’s R&D department is based in Ottawa and continuing to develop gaming technologies for Mac and Linux gaming enthusiasts.

“Ottawa is an ideal location as it allows us to pull talent from the local area, as well as Toronto and Montreal. The city serves as something of a bridge between the two, and offers a little of what each brings to the table.” – Graeme Barlow, CEO, RocketOwl Inc.

Fuel industries has also been around for many years and completed a host of successful projects with major gaming studios worldwide including Tinker which was widely regarded as one of the best ‘extras’ included in the Windows Vista Ultimate Extras pack.Complimenting the larger and more established studios in the region are smaller, growing companies like Snowed in Studios, RocketOwl inc. and many other companies that are feeding off the strong local talent base.

The community in Ottawa is supported by great programs at four local educational institutions focused on training the next generation of game industry talent. Algonquin College has Game Development, Animation and interactive Multimedia programs. Carleton University and The University of Ottawa have strong Computer Science departments – Carleton’s also includes a specific Honours program in Game Development and la Cité Collégiale is also producing great 3D artists.

A combination of an annual wave of new, bright, eager graduates and a host of local gaming companies compliments the great atmosphere in the city which is spurring more and more start-ups to take advantage of the local community, and live the dream of building great and successful games. Every couple of months a new company emerges and adds to the wealth and breadth of gaming talent in Canada’s capital.

Innocence is bliss, privacy issues are mostly overblown

December 1, 2011 Market Insights, Rants No Comments

There have been a number of recent stories and “revelations” about information being collected by carriers, devices, and other companies on consumers. These stories usually (not always) take the form of the author yelling about how you should be concerned about this for one reason or another. (And yes, I realize I’m about to yell about the opposite opinion but such is life…) Before you read the first story about some perceived privacy issue that impacted you … did you care? If you say yes, but did not take steps to investigate on your own what information was being collected or shared, don’t complain when you find out that information is being collected on you. Most of the “privacy” stories that are around recently (Carrier IQ, Apple tracking Wifi locations, etc.) are about private collection of information about users activities. Virtually EVERY service you use is collecting information on you. If it was critically important for you, you should have read the contract or EULA. Yes, they are long boring contracts, but your laziness not to read them because you really want to get a better price, access to content, etc. is not an excuse to be up in arms later when you find out that a company is using your information in a way that you object to.

If the information collection policies and use are not exposed by a company, then you can complain.

If the information collected is used in a way that is contrary to the stated policies, then you can complain.

If you asked the company for information and they lied, then you can complain.

But it’s simply ridiculous to complain because you read an article that says a company is collecting information on you (often for for internal use) when you have voluntarily chosen to use the service, and signed/agreed-to a contract/EULA. In almost all cases, you have a choice of service providers or a choice not to use a company’s services. It is rare for one service to be the only option AND critical for your life. You can choose not to have an iPhone. You can choose not to use Facebook. You don’t HAVE to download that app. If you are CHOOSING to prioritize efficiency and not investigate each product or service you use, that is your choice but don’t be so offended surprised when you find out that information on you (usually collected anonymously) is being tracked.

Real privacy violations are very important and should be written about a lot — and companies that are offenders should be punished harshly. Most “privacy” violations aren’t really violations at all and could have been mitigated, prevented or avoided by the user who was violated taking steps to protect the very information that they are so offended has been compromised.

Ignorance of the law is not excuse in court and it should not be for any other product or service either.

Author: Jeff Bacon

@thesuavehog
I've been involved in mobile gaming since 2003 and in mobile since 2000. I helped build Magmic Games from three people to over a hundred. I've designed, developed and/or marketed over 150 mobile entertainment products on iPhone, BlackBerry, J2ME, BREW, Windows Mobile & Windows Phone 7. I advise companies on mobile strategy, mobile marketing, and how to take a brand and maximize it on mobile platforms. At bitHeads, I am helping companies all over the world leverage mobile to build and expand their business with great mobile experiences.

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